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News  

22.4.2013 - Network layer and computer player

The project has been fully resumed and new possibilities make it a brand new experience. The last six months we have been re-doing the map creation component and we achieved much more realistic look of the terrain. The game lost its "square" look, the shape of coasts and borders now resembles reality. 


With constantly improved computer player that is being improved in the process, it is fun to test the game, especially when we have finished another important part of the project - the network layer. That means that the new version allows one player to play with other friends via local network and the project should allow Internet game in the future as well.
 

14.6.2012 - Testing, playing, extending

We are currently engaged in another project but we still continue the development of Aggressors by working on marginal parts of the game.

We are testing the external interface of the game which the players-developers will use once the game is completed.

A map generator has been finished. This will enable the user to define size of the map, types of terrain, climate zones and resources. We are more than happy with the output of the generator and its functionality will be transferred into the game.

Currently we test the beginners' mod "Ancient Rome" and the test results are looking really good. The game is fun and addictive:) We have identified some areas that will require further work in order to make the game easier to understand, as well as some game routines that are redundant and will be changed/removed in the next stage.

We also created basic AI (computer player) and tied it together with the game kernel. This basic AI will be only used for testing, however its existence brings a lot of new inputs into the game development.

The development should be fully resumed in three or four months.  
 

10.2.2012 - Artificial intelligence implementation

After few months works on AI analysis and following framework creation with plugin environment this is now completed. The game is successfully prepared for computer opponent behavior. The framework was created with extensions of behavior in mind. We even considered and made some steps to allow players - developers to code their own AI behavior.

Although the project Aggressors has been our main target since last year, there occured some changes last month that cut down the time for the development. The project is definitely not terminated! We consider this game to be an attractive product and we will make our best to get this out as soon as we can.

We estimate we will be able to fully recommence work on the project in eight months. We are already dealing with new developers to join the project to help us finish the game and bring the release date forward.
 
 
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