How do you like these pages?
Great!  (54/60%)
 
Usual site  (22/24%)
 
Can be better  (14/16%)
 

News  

10.2.2012 - Artificial intelligence implementation

After few months works on AI analysis and following framework creation with plugin environment this is now completed. The game is successfully prepared for computer opponent behavior. The framework was created with extensions of behavior in mind. We even considered and made some steps to allow players - developers to code their own AI behavior.

Although the project Aggressors has been our main target since last year, there occured some changes last month that cut down the time for the development. The project is definitely not terminated! We consider this game to be an attractive product and we will make our best to get this out as soon as we can.

We estimate we will be able to fully recommence work on the project in eight months. We are already dealing with new developers to join the project to help us finish the game and bring the release date forward.
 

31.8.2011 - Version v0.5 successfully passed all tests

It took half a year to finish v0.5 testing. Why did it take so long? We had a long meeting about it and the résumé was simple. We focus on high quality.
It wasn't only testing we were working on last six months. No. The changes we have done are much more significant and testing was actually just a minor part of the work.

Even we thought that v0.5 was done already, we have identified many areas, which we wanted to improve or add new features. So what is new?
  • Bridges and rivers as boundaries were considerably improved. Bridges are now one of the keys to successful war.
  • Diplomacy was extended. 
  • New "Help" section introduced.
  • Product specification with detailed description of game rules and user interface was written.
  • AI analysis made.
  • Each mod has a different look and feel.
  • Mod rules for "Planet Arteidis" and "Ancient Rome" were changed so they are not similar to "Second World War" mod anymore.
  • All the scenarios and mods have been tested.
  • Many issues fixed.
Now we can finally focus on the artificial intelligence implementation. We consider this to be a key point for successful strategy creation so we will try very hard to implement it as well as we can. Stay tuned! 

16.3.2011 - Version v0.5 and preview video

After several quiet months we proudly  present version v0.5. Because by finishing this version is actually finished one chapter of the development, we have created a preview video for you, which shows the gaming and most important game characterictics in a nutshell.


As with version v0.45, it took a while to finish this and unfortunately we have not been able to follow our project plan. Believe us, it is not a lack of enthusiasm. We firmly trust, that you will not be disappointed with waiting and you appreciate many new game possibilities, the quality, additional mods and lot of innovations and features, which make the game even more interesting. We have started the development of AI (computer inteligence) and network gaming as well.
We find these two things to be the last big milestones for first game publication. You would be able to try the game on your own in version v0.7, which should already have these features. After these last major changes, the next versions will just add sounds, music, animations and fix possible bugs.
We face therefore two major steps forward and then we will just enjoy playing and testing together.
 
 
 
Skip intro